News culture We’ve waited 20 years, but the remake of this must-have video game isn’t close to release yet
Cult license from Ubisoft, Prince of Persia has not given birth to a new game for quite a while now. However, it is not for lack of trying since the Sands of Time remake was ordered from Ubisoft Pune and Ubisoft Mumbai, before finally being repatriated to Ubisoft Montreal. And precisely, the road is still long.
very big hourglass
In 2003, Ubisoft marked an entire community with a hot iron with Prince of Persia The Sands of Time, 3D reboot of its flagship saga, brilliant with its platform phases, its action and its oriental atmosphere. A true classic that should have already been released in the form of a remake, in development at Ubisoft Pune and Ubisoft Mumbai in recent years.
Only here: the result was really not up to expectations and during the few presentations, the project has been severely tackled by the entire web. Internally, it was obviously not joy either and Ubisoft has decided to repatriate development to one of its flagship branches, Ubisoft Montreal.
Until then, we did not have much news from the site: the firm corrected the situation via an official interview with Jean-Francois Naud (producer of the game) and Michael McIntyre (director).
It’s go again
If you were expecting to see Prince of Persia’s The Sands of Time rework again this yearfor example at the next Ubisoft Forward which will take place in June, unfortunately you are on the wrong track.
Regarding the development stage, we are in the design stage right now. Since taking over the project, we’ve looked at community feedback and found our own way to develop the game.
Now we’re building the team, setting priorities, setting up prototypes, testing things, and looking at how we can include community feedback in development as well.
From there to say that the design has been completely rebooted? Well… it actually is.
Development is still in its early stages and gamers shouldn’t expect to hear more about the game this year, but rest assured that we’re putting all our strength and heart into this project.
A blow for the fans, but also a blessing in disguise: it is better to take the time necessary to give birth to a good game, rather than a remake laid in a hurry. After all, the longer, the better.