It was one of Xbox’s most anticipated spring releases, but Redfall simply failed. However, Bethesda intends to work on the game to make it more attractive and ensure that it will still be played in 10 years.
Bethesda hasn’t abandoned Redfall
It’s no surprise that Redfall is a failure. Phil Spencer, the boss of Xbox, did not hide it and declared himself obviously disappointed. Refall didn’t achieve the goals Xbox set for itself, but that doesn’t mean the end of the game.
Launching a new franchise is never easy and costs a lot of money. Arkane has always had a bit of trouble selling its games and explaining their concepts, but Redfall also had other problems, starting with serious technical problems (read our Redfall review).
Shortly after its release, details emerged about the complicated development of the game. We discovered that Redfall was designed to integrate microtransactions, that it lacked resources and that navigation between single and multiplayer had never been very clear within the studio.
However, Pete Hines, the head of publishing at Bethesda, thinks that nothing has been done yet. During an interview with Gameindustry, he said
We don’t give up or give up on something just because it didn’t start out well.
The launch of The Elder Scrolls Online on PC wasn’t perfect, but we held on. Now it’s now this incredibly popular cross-platform. It’s the same with Fallout 76. Redfall is no different for us. Okay, we didn’t get off to the start we wanted, but it’s still a fun game… and we’ll keep working on it. We are going to do 60 fps. We’re going to make sure it’s a good game because we know that as a first-party studio [de Xbox], Game Pass is forever. There will be people in ten years joining Game Pass, and Redfall will be there.
Bethesda has already released a big update for Redfall in June but 60 FPS is not yet available at the time of writing. The game is still available on Xbox Series X|S and PC, and also available in Xbox Game Pass and PC Game Pass.